Just see how it works? MR Realizes Real Scenery for Adult Entertainment in the Future

Tencent Digital (outside the cloud) Since the advent of printers, the adult industry has been a catalyst for new technologies. Prior to this, there have been many mainstream technologies, such as VCR, DVD, streaming video technology, encryption technology, and credit card authentication technology. All of these technologies have succeeded in the adult industry. Will VR technology be the next?

"110%," said Anna Lee, president of adult entertainment company Vancouver. "In fact, the adult industry has already driven sales of helmets."

In 2005, Anna Lee co-founded the adult social network Vancouver. More than a year ago, she founded HoloFilm Productions, a VR studio. Anna Li believes that the adult industry will become the driving force for VR innovation. HoloGirls is the main VR product of HoloFilm. Users pay monthly, and the number of users grows by 30% per month.

BaddinkVR is a New York-based VR adult entertainment company. Todd Glider, CEO of the company, said that in the past year, the number of active paying users has increased by about 10 times.

“VR adult entertainment has told us that VR has more potential and more hope than other media,” Grid said. “If we compare VR adult videos with 2D adult videos, the difference between the two is undeniable. Can be distinguished, indisputable, you can only admit: This new technology is very likely to become the next popular communication media technology."

The adult industry is not transparent. It is difficult to obtain statistical data, but Google Trends tells us that in the past year, people have been searching for VR games, movies and sports programs more and more frequently.

AR is the future of adults

Most of HoloGirls' films are shot from the male first perspective. In other words, the user looks down with a helmet and sees a man's body lying where he is. If they are in the same room, adult movie stars in the video will interact with the viewer.

Anna Lee believes that this is just the beginning. She believes that the highly sophisticated AR experience is the next stop for adult entertainment. She said: "When you look down, you see the girl sitting in your lap. I think the experience will eventually become like this. She will enter your room and there will be AR images superimposed on the actual reality."

Glied also believes that this experience has great potential, but he warned that MR adult entertainment is still in its early stages. He said: “Let an adult movie star enter your apartment and the experience is more likely to be like this. For example, wearing a HoloLens helmet you can see the following image: Not a swimming shark, it appears in the air, or around the table, you see It was August Ames, and she sat there. I think this experience will happen again in a few years. The cost of producing similar content is quite high. It needs a huge market, bigger than today, but sooner or later, this kind of thing will happen. ."

Some mainstream applications (such as "Pokemon Go" and Snapchat) have proved to us that consumers are interested in AR experience. According to Ian Paul, an adult film studio Naughty America CIO, these procedures are paving the way for the AR adult industry.

“In the beginning, the AR adult experience might appear on the phone and put the performer in your environment like Pokemon,” Paul said. “In the end, the performer will jump to your desk and Stay with you, but it's still far away."

Anna Li believes that the reason why technology is still a few years away from now, helmet is a reason. Hardware must become more complex, you can read the environment, put the actor into the environment.

Girlfriend experience

When Anna Lee began producing VR experiences for HoloFilm, she thought that the products of the traditional film and television industry were the most suitable. The result surprised her. The original VR was aimed at different markets. The most popular VR movie provided by HoloFilm is similar to the "girlfriend experience". Simply speaking, it creates a more intimate, more realistic scene than we can see in a normal adult movie.

“They want to see Tintin's size is more natural, and the girl's look is more natural.” Anna Li said, “The audience does not like fake, plastic adult images, they long for the girls in the scene will kiss you, will look at you Eyes, tell you how much they want to be with you."

Like HoloFilm, DaDoink's customers are also interested in first-person POVs. Establishing personal relationships between viewers and movie stars distinguishes new media from old media.

Gelide said: "Analyzing individual cases, we found that the most popular products have a feature: performers know how to show love to the camera. Eye contact with VR, this is the key and the key, to establish contact, establish contact to start from the eyes ."

As a woman, Anna Li believes that there is a great need for a more authentic and more respected adult experience. With the help of VR technology, if the “girlfriend experience” can be popular, people’s criticism of the adult industry may be much less.

More and more young people gain the first-time experience through the adult industry. Due to sexual behavior and the distortion of women's images, the result is unrealistic. This is what people are worried about. Turning users from peepers into participants may solve this problem.

Anna Li said: "It is meaningful to move in this direction. VR can simulate reality, it is virtual reality. What does the user still need? Communicate with others."

New position for adult industry

All this is just a vision. With VR technology, people may be more tolerant to the adult industry, and it may also subvert the relationship between people and VR technology. If the level of simulated behavior is high, it may bring many problems to real sex life and interpersonal relationships.

For the entertainment industry, VR is a new frontier and an unexplored area. Like streaming video, online payment and many other technologies, no one really knows what VR will become.

The adult industry has a large and loyal user base who are willing to take risks in using new technologies.

"Now there are already some very cool content that is going to be very popular, and that kind of content will be more and more." Anna Lee said, "I know that Hollywood is concerned, if you look at what is already existing, no matter what the helmet, I Guess 75% of the content is adult content."

Source: geekwire

Video has nothing to do with graphics, only for extended reading

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